The spy's uniform is located on the washing line in the southern camp, and the boat is located just outside the walls of the southern camp. The solitary sentries near the water aren't a major problem for the marine. Once they are dead, swim south along the coast and collect the dinghy. The marine is very good at leaping out of the water and killing guards on the shore, so use him to do just that.
Try to kill all the sentries without raising the alarm. Again this will take more time, but it's worth it. Now send the marine back up to collect the spy, and use him to collect the uniform on the rope. Once dressed for the occasion, send the spy over the dam and into the large camp. Now comes the hard bit. Kill all the sentries with lethal injections, without raising the alarm or getting spotted. Believe me, it is hard. Study the patrol routes and every single guard's line of sight.
Flick the switch on the small tower to deactivate the electric fence, and then get the marine to ferry the sapper across the water. Now the sapper can cut through the fence and collect the explosive charges. Get him to place the first one next to the pillbox just below the dam, and then send him south along the waterside. After the detonation, wait for the five-man patrol to resume its route, then get both the spy and sapper into the boat. Row to the foot of the dam, then send the sapper out and get him to place the last charge below the dam.
Get him back in the boat and row back to the far side of the river. Send everyone north to the end of the dam and just pile into the evacuation truck for a swift extraction. Carefully take out all of the guards to the west of the barbed wire barrier. Get the driver into the tank as soon as possible and then gun down the remaining guards west of the bridge. Now drive the tank back up to the north and park in the small gap in the rocks nearest the patrol boat. From this point the tank can strafe the entire platoon south of the bridge with machine-gun fire.
Kill all the soldiers, then snipe the guard at the other side of the bridge. Carry his body back over the bridge if you stay at the sides you can cross while the train is moving and send the remaining guys over the bridge. Try to eliminate the patrols with the decoy, and use all your men firing together to kill as many on the enemy as possible.
Now head for the supplies in the north-east corner of the map. Return to the bridge, get the marine to climb down the ladder in the centre and deploy the dinghy. Now send the other men, including the driver, towards the compound. You really need to worry about stealth now.
Infiltrate the inner base by killing the sentries and creeping past the patrols. Take out the guards that you can with the Green Beret, and snipe the rest before the alarm goes off. Send the sapper out and plant the explosives next to the headquarters. Detonate the explosives, return the sapper and the others to the patrol boat, then swim the marine to the boat and head out to the west to finish the level.
To clear the patrolling guards in the top area, use the spy to lure them behind the rocks in the top comer. You can do this by letting them see your footprints in the snow - be sure, however, that you are not seen. The next section requires you to position your spy just north of the uniform.
Get as close as you can without being seen, then move your Green Beret down the west side towards the phone. Once there you can use the nearby house to hide while you wait for the patrols to pass. Once they've gone, use the phone to create a diversion so that your spy can get the uniform. You then need to use the cable car, kill the guard on the upper platform and leave the spy there.
Now get the Green Beret through the minefields and up the cliff face, avoiding the patrols - you will need to time this just right or you will be seen. Get your spy to distract the guard just above the barracks - this will enable your Green Beret to get up without being seen. From then on you can kill or distract the guards while the Beret sets the explosive barrels in place and detonates them.
The only thing that stands between you and victory now is a short dash to the glider. The first section of this mission is fairly easy, as the Beret can climb the wall to the east of the ruin and kill all the guards without being seen. To destroy the tank just to the south you will need to set a bomb at the tanks' westernmost patrol point.
Some guards in the main camp will hear the explosion and come over to investigate; the alarm, however, should not go off. If you hide behind the rock and the tents just above the explosion point as cover, you can kill the guards with your pistols as they approach. This leaves the camp fairly unguarded - but still exercise caution.
Try to save as many sniper bullets as possible, especially one for the guard standing on top of the barracks. You don't need to worry about killing the guards south of this building, because they won't affect your mission. You should now be able to finish off any guards in the camp above and set the bomb on the train - use the Green Beret and the decoy here.
If you place the decoy by a wall, approaching guards will face it and you can stab them easily - in the face and neck.
The dunderheads! You will need to kill the machine-gunner and the guards around the extraction point just above the train, and the guards in the eastern ruin - these are easily disposed of with the sniper. Your first priority is to get the uniform from inside the eastern camp and the bombs just north from there. You can then blow up the two barracks in that area, cutting off any reinforcements.
This will make it easier for the driver to get the tank and destroy the cannons protecting the U-boats. Next, get the marine and the Green Beret to the rowboat south of their start position.
You can use their pistols in the top area, but as you get closer to the western barracks you'ill need a more stealthy approach. You may find it helpful to destroy the barracks with the nearby barrels, and remember to kill the patrol by the lighthouse.
With the boat, collect the rest of your men from the eastern camp and land the sapper on the southeastern dock. The sapper can use his last two bombs to destroy the U-boats. This is a very tricky mission, because you don't want to set off the alarm and you need to kill almost - if not every - guard on the map.
The key to the top section is to use the Green Beret's decoy to sneak up and knife the guards from behind. You will need to save your sniper bullets for the men on the rooftops in the lower sections, but you can use one to take out the guard on the large cannon. A good trick for the lower section is to move your sniper down to the left-hand side, just above the armoured barracks and to the left of the two tents. From here, let him be spotted by the guards but don't move him. Guards from all over the camp will move to his position, line up and aim their guns at him, although they will not fire.
This leaves your Green Beret free to sneak up behind them and quietly kill them with the knife. This is a little daring though, so alternatively take out the guards one by one. You can use the houses to hide in. You will need to kill any guards on and near the bridge to clear your escape route, and once you've blown the fuel tanks be ready to run for your lives to reach the escape jeep. This mission isn't very hard, providing that you don't set off the alarm.
The first thing to do is use the spy to kill as many guards as possible without being seen -remembering to hide the bodies, of course. You can use your spy to eliminate as many single guards as you can.
You can also use the spy to distract the three-man patrol in the southern end of the camp while your sapper places the first bomb halfway between the radar station and the radar dish, and the second bomb next to the north-west bunker.
As soon as you can, use the driver to block off the three tanks in the northern part of the camp with the fuel truck - it is best placed between the left and the middle tank. Install Steam. Commandos: Behind Enemy Lines. This patch makes the game correct for widescreen resolutions Resolution is xpx - it is ideally usable for full HD resolution xpx. Last edited by martin. Showing 1 - 15 of 24 comments. Works great for the last Steam version of this game too!
Of course, it also meant that it knew how to decipher that '2' to a real resolution from the list in the code. After a little forward and reverse searching from the file loading to the resolution setting I came to the switch statement in the code which had the values hard-coded.
I now had 3 points per resolution setting in the code that needed to be changed if I was to write my own utility. I hadn't liked anything that was already available to do this and so I chose to wrote my own. The application loaded the EXE into memory, read out the resolutions stored, audited that they were all in sync and then allowed the user to select a new resolution per slot.
If the resolutions weren't the same then you would get a warning, but this would have been corrected on the next resolution hack. This worked fine, but I found it pointless to specify four separate resolutions when you only really needed to specify one.
I was more in for the challenge of allowing all four to change, rather than the practicality. So, it all worked I then closed the game, re-opened it and found that it loaded up at x instead of the x resolution I had set. I closed it again and looked at the configuration file; the setting had indeed changed back to '2' instead of '4' I then loaded the game again and it was back to x I had overlooked the storage of the resolution configuration.
If the indexed resolution was read from the file, then it would have to be written back as an index. I went back in to the disassembler and searched for anything relating to writing 'SIZE' into the configuration file. The logic in the game was then obvious: it carried out an "if less than X but greater than Y" across the 'stock' resolutions and then stored the relevant index. This complicated my approach and confirmed that I really should only bother adjusting the 'fourth' resolution in the list.
There was no point allowing the user to re-order the resolutions as this code then wouldn't work. The fourth resolution would need to be the only one customisable and the value must be greater than the third resolution at x So, with this in mind, I wound the application down to just editing one resolution that had to be higher than x This meant that the internal configuration saving would work and the user would just have to select the final resolution in the list.
Note that this only affected single player So, the game obviously wasn't meant to be played with a horizontal resolution greater than pixels; rendering artifacts started appearing when higher resolutions were used. Fortunately, the game is quite dynamic when it comes to rendering the screen and menus.
Trawling through the code I could see that it was trying to find a BMP that matched the resolution, even using the resolution as the file name. Ferdinand had also worked this out and even has a list of assets downloadable for higher resolutions.
DIR ' and references this when the game loads. I started looking into modifying this file via my program but realised it would be wuite a task to decipher and re-pack. Fortunately, some clever fellows across the world have created the necessary tools to extract these files. DIR file. This then meant that I could use my app to call DirExtractor, extract the files and then modify them where required to ease the majority of graphical glitches. There was only one drawing issue remaining after this You can see this in the following screen shots.
What this meant was that the user could stop the map from clipping by adjusting the zoom. I took this as a suitable workaround at the time. It seems that some laptop resolutions are a little out-of-whack. I previously had a Samsung Ultranote with resolution of x, but windows reported that it could also run at a resolution of x It turns out that if you choose the wrong one although it may seem the right one if that's your current windows resolution that you'll get the following display:.
It turns out that there are many more versions in the wild. It also gets worse as there is another patch here that fixes up a whole lot of other issues in the game. Either way, I've tested it and my hack works on it perfectly.
Due to the above, I started a list of EXEs for the game and then began deciphering them as I knew the basic items to change to allow my application to work with them. My application was then built to determine the EXE via file size of course, this isn't fool-proof and then hack appropriately.
So, this was just an update to the main game After about 6 hours debugging all was working! Download the application here. And you can also download the. NET source code here. Can you do something about it? I try to find the version, but without success. Each Commando has a unique set of skills and tools determined by his class which forces the player to establish cooperation among them so that further progress can be made.
The objectives vary from sabotages to rescuing allied informants and assassinations. Commandos employs an isometric view with a whole map visible, thus allowing player to think out a strategy and its execution in advance. The same system was later used in the expansion pack Commandos: Beyond the Call of Duty released in as well as in two installments Commandos 2: Men of Courage and Commandos 3: Destination Berlin released in and respectively.
After the evacuation of most of the British Expeditionary Force at Dunkirk, Lieutenant Colonel Dudley Clarke Royal Artillery put forward the idea of small units capable of penetrating the enemy's line and sabotaging communication, industrial and military targets. The proposal was approved by Winston Churchill. In volunteers were called from Territorial Army Divisions who had been serving in Norway.
Later, soldiers from Royal Marines Division and recruits from British Police Force were also accepted for the training. Commandos were trained in physical fitness, survival, orienteering, close quarter combat, silent killing, signalling, amphibious and cliff assault, vehicle operation, weapons including the use of captured enemy small arms and demolition. At first the missions were carried out on a smaller scale, inflicting little damage to the enemy but greatly boosting the morale of Allied forces.
Later, as a result of many successful operations including Collar, Ambassador, Claymore, Archery, Anklet, Chariot and Longcloth , Adolf Hitler issued a secret order called Kommandobefehl stating that all commandos found in Europe and Africa should be killed immediately, even if in uniform or if they attempted to surrender.
In the game, the player represents the role of an officer who has been entrusted with the command of a group of six Commandos. In order to complete a mission, you must achieve various objectives. You must also ensure that all of your commandos survive the mission.
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