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Developer: Westwood Associates. Menzoberranzan DOS Icewind Dale II Win Baldur's Gate Win, Mac Follow Us!
Top downloads. List of top downloads. I think I don't need to explain why. Just check your manual to find the right word so that you can continue. Take it with you. Open the door by the button at the north wall and enter the cell to meet Shorn. Release him, and when he asks permission to join you may do so if you want. It is also possible that he runs off without asking to join.
If you truly want him all you can do is load a savegame and try it again when that happens. These bones belong to San-Raal, you can revive San-Raal on the same way as you did with Amber on the altar of revival. One will drop a Dark Moon Key which you really need. The other will drop a holy symbol Which is very extremely handy if you recruited Shorn. And some equipment. That's handy if you want Calandra who is in this room.
Search this room to find her if you want her in your party. Along the way you'll be attacked by skeletal warriors who have a pretty good armor class and magic resistance. Hitting them won't be easy. Be sure you killed them all before continuing. Don't scare them off with Turn Undead.
If you do they will return sooner or later and you never know when that will be. Sometimes they are accompanied by a cleric. This can be dangerous because of their Hold Person spell.
A cleric who attacks you along the way drops it. Use it to open the door and you'll have to kill more skeletal warriors and a cleric. Click on it and you'll try to force it open. When succesful the door opens. When you keep on failing your party is propably not strong enough. If that is so recruiting Calandra may be your only hope to get this door open. There's a skull key here, but if you followed my route you won't need it. As soon as you set one foot in this room a complete horde of skeletal warriors and clerics will attack you.
Make sure you remove them all, and to accomplish that you may need to run away a few times. Make sure you don't take too long to do this, cause enemies here can respawn after awhile.
When you got a strong party you should have time enough to do this though. You'll find 4 more skeletal warriors. Neutralize them. Make sure you take the key. To the north is a door. You need a Darkmoon key to open it. Open it. If you don't you must have tossed the coin you got at the start of the game. You may need them badly. Go down. Then a few notes about the enemies. Don't pick fights here when you don't need to, and run away from fights when you have the chance to. The slimes here hardly hurt you but they destroy your inventory.
Items they destroy cannot be recovered. And the giant bats are immune to regular weapons, and hurt you bad. If you can avoid those bats then you're better off than fighting those. So that's why we're gonna enter we'll have to when we want those other two horns. Ignore the way ahead from here. In other words you cannot rest here. The ants who roam this level are poisonous. Since you cannot rest it is important to wait as long as you can with curing that, and to avoid as many fights as possible.
You need to go to level 3 after you are done here anyway, and if you can wait with curing poison until you are there there's much to win. If you have slow poison it can help to get throught his place.
There are also bones here. Take 3. You need those later if you missed them you can take them elsewere too. As long as you got 3 everything is fine. Take what you want but make sure you get the Horn that's lying here the third out of four. When you have that you don't have to mess around with the ants any more. When you got any poisoned characters now is the time to cure them from that status as there are no poisonous creatures on this level.
Take what you want but make sure you take the spider key. The strange thing in the wall is a portal. Once you got the stone gem, which you'll get soon, you can temporarily get to the main section of Darkmoon so you can rest.
I suggest you use it if you need once you get that gem. For now leave the room. Claim all treasure here especially the Darkmoon key and the glass sphere. Those can be used to summon a fireball but you need 3 of those later in the game. If you are forced to use them out of emergency you can create those spheres by sacrificing items later, so no need to worry if you used them. There's also a spider key you need.
And here is the stone gem you can use on the portal to rest. In a secret passage to the west is the cloak "moonshade". It's the best armor for a mage. When you got all you need you gotta leave this room the same way you came. By the illusion south of here.
Yes, past the giant bats, can't help it. You need to kill one priest and then you can rest. When you are fully rested use the portal to go back and continue the quest. Also take the copper key from the shelf before you go on. In there is the last of the four horns. Take also the Darkmoon key from that niche. Take what you want and go upstairs Now you are out of the cursed area.
You can rest again. If you got all the four horns and a Darkmoon key, then be greateful you never have to enter that part of the game again. They are all cursed and will bring nothing but disadvange. Open it with a Darkmoon key and the wall will disappear. That concludes the underground part. Go back to the room where you met Joril and Nadia. On the northwall is a carving depicting the four winds.
Stand in front of it and play all the four horns and the wall will disappear. After that you can drop the four horns as you will not need them any more.
Go into the passage to enter the first tower. What the spirit really means is that you may not trust what you see or hear. You must only trust in yourself.
You'll find out soon enough what that means. After he disappears the new mission has begun. Good luck. In front of you, you see some lights. They'll hurt you very bad when you stand in a light which is on. If you recruited San-Raal, he's most likely to get himself killed in this area, since you have to go through these spots, whether you want it or not.
If you have little HP you gotta use healing spells and potions, cause you'll have to go north and get yourself hurt again. Kill it.
If you heal it, it'll attack you. The mantil will drop a Mantis Key. He's the last NPC you can recruit. It's up to you if you want him or not. Just go back into the corridor to avoid it. Kill those mantises and head east. Recover the item you threw and get a mantis key.
Enter that room, and you find a bunch of cocoons. Open them all by hitting it, and a mantis will come out. Kill that mantis. If you skip this step you'll get the entire horde of mantisses against you very soon. Remove the left and put it back to make the wall disappear. In the passage that opens is a glass sphere and a Mantis Idol. There's also a copper key. Take all that stuff and go north and leave the room.
Use the bone key to open it. Now set switch 1, 3 and 4 in that order. Now go into the south corridor. Now go back to the room with the switches and set switch 4 the pit before it has become an illusion. Since you may not trust what you see in this test. Got it now? Now you can enter the corridor and follow it. He'll say that the left door leads to the next trial and that the right door is certain death.
As I said, the object of this test is to only trust yourself and not what you see or hear. In other words, this guy is lying and you must take the right door.
The Serpents are just poisonous serpents but which can be easily defeated. However they are not. The real deal comes later in the game. These ones hardly attack, and die at the slightiest touch, but they will explode in the process hurting you. If you encounter those, always attack them at a distance by throwing things at it.
When you got the rotten food which you could get from the cellar outside Darkmoon , leave the south door closed. When you don't have it, open the door and take the rotten food there. One warning, it's a place were serpents keep coming in, so if that door is open, the place will soon be swamped with serpents.
Fortunately they are easy to beat. Be sure to take it. When you choose the wrong door you'll be trapped and then the only option is to load a savegame or to start over. The door on the right is the door you must have. There you'll find a bone key. Now kill the serpents and enter the room. Open it to find the Polarm Leech. It's cursed, and you cannot release it unless you remove the curse, but you need it in cursed state.
Go through it. When you don't have 5 sacrifice an item you don't need in the niche and it'll become a rock. In this room you'll find serveral stone mouths. One is closed, the others are open and want to be fed. All of them want something else for food. They speak in riddles when it comes in what they want.
Here's the riddle and what they want. A red gem, which you currently do not have. The polarm leech or the two-handed sword hunger. At this mouth is a wall you can destroy. A potion of any sort Now all mouth except for one are pleased. Now you can go all the way back to the place where you found the polarm "leech" before where a door has opened so you can find the red gem which pleases the only mouth still left open.
Before you do you might want to search the corridor beside this one to obtain a scroll for Disintegrate. Once the door is open go through it and you'll meet Dran Draggorre for the first time. I can already tell you that he's the guy we'll have to beat, but not yet. That comes much later in the game. He'll close the door behind you, but that's not as much of a problem since the area you're in now can be used to rest, and you'll get out anyway. Follow the corridor and exit upstairs. The Will-O-Wisp is only annoying.
It has a good AC so is hard to hit. But it's not really dangerous either. The beholder on the other hand is very extremely dangerous.
The ones in EOB2 can do the next things - Disintegrate There's also the strafe method. Hit strafe one step aside, wait for the beholder to come to you hit again, and strafe away again. That is the best way to beat beholders.
Oh yeah Save frequently in this level, because you may die frequently! And handy to know Your mages are worthless in this level. Both the beholders as the will-o-wisps are completely magic resistant. The teleporter can warp you to 6 random places. Collect all darkmoon keys open all the locks to open the door so you can continue. When you hear a door open, then a beholder is about to attack you. Kill that one too. Behind is is a small maze.
I may come up with a route trough it when I update this FAQ. Search until you find a trapped beholder. You get into a fight anyway. Press the button be sucked int he hole the beholder was trapped in. Okay, this area is SWAMPED with beholders, so save a lot, if you don't wanna do things over and over and over and over and over and over etc. You cannot finish the game without it.
Now you can search around this area to kill more beholders and claim treasures, but the main part is done here. Go back to the switch to be sucked down the hole again. There are two exits. One south, one east. With the north one it's easy. Turn left and follow the corridor till Khelben appears. When you have the east one, go north till you hit the wall, then go into the west corridor and follow it till you meet Khelben. Either way is fine, as long as you meet Khelben.
Make sure you got his coin or he won't appear. Khelben will say he will NOT be able to contact you again. That is very important to remember! I tell you later why!!! You are in a maze that changes ocasionally. It's irritating, but I've just been walking around here, until I got on a spot that one of my party members mentioned that something happened to the compass! That is you cue to continue reading this FAQ.
You may be going east and the compass suddenly switches to west. They will stay where they are until you come closer.
Now it's madness to kill those beholder. Just charge forward and touch the peddestal. When the game asks to put your hand on it say "YES". Now the Mark Of Darkmoon is branded on your hand if you remove your weapon from your right hand you'll see it.
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The second episode of the trilogy and, in my humble opinion, the best! The game sets you on a quest to investigate the temple of Darkmoon.
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